Summary

When creating animmersive gaming experiencethat truly feels as if the player has transported themselves into a completely new world, it’s not just about the visual experience, but the auditory too. Voice acting canmake or break a game, and it all depends on the audio mixing, the quality of the script, and the skill of the actors.

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However, it’s not all just about how convincing the voice acting is, but how immersive it is. Does the auditory experience feel cohesive? Do all the characters feel part of their own little world? Ensuring that the characters all fit together in the world-building process is a big part of creating a genuinely engaging gaming experience. Here are some video games with the most immersive voice acting.

8Resident Evil 7

Horror games are best when they make the player feel isolated and alone in the world the developers have created. For years, theResident Evilseries was successful but notorious for its campy voice acting; until the release ofResident Evil 7.

RE7was considered the rebirth of theREseries by many fans and always stood out because of its drastic shift in themes; bringing the action-filledREseries back to its survival horror roots.RE7introduced a very different kind of environment but still managed to feel a bit familiar. Aside fromprotagonist Ethan’s realistic performance, Jack and Marguerite’s voice acting was properly terrifying. The player could hear the twisted pain and anger in their voices as they fought Ethan and met their untimely ends.

Jack Baker from Resident Evil 7, wielding an axe against Ethan.

7Portal (Series)

The sound design in thePortalseries is a great example of creating a believable, concealed world from just sounds and voices.PortalandPortal 2both instill an eerie atmosphere, one that makes the player feel as if they are truly the only living being in a vast andseemingly endless facility.

The beloved antagonist, GLaDOS, is iconic and can be recognized in an instant by just about any avid gamer. Her voice, along with the pesky little core, Wheatley (introduced in the sequel), set the tone perfectly and manages to bring the still and sterile Aperture Science training facility to life.

Portal 2 Wheatley & Glados

6The Last Of Us (Series)

Even with setting aside Troy Baker and Ashley Johnson’s breathtaking vocal and motion capture performances as Joel and Ellie,The Last Of Usstill has a ton of audio-based world-building to offer. One of the most notable characters whose voice acts as the “face” for the post-apocalyptic world ofThe Last Of Usisn’t even a protagonist; let alone a character with a name.

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The Last Of Us Clicker

It’s not a singular boss or infected thatThe Last of Usfans fear the most, but the entire variation that sends shivers down everyone’s spine. The Clicker is the third and last stage of infection, leaving its decayed victim with no means of sight other than sound. Clickers rely on echolocation in order to find their prey and thus were born the terrifying (and iconic) Clicker noises (courtesy of actors Misty Lee and Phillip Kovats) that were present in both the video game andthe HBO television series.

5Layers Of Fear

The atmosphere inLayers Of Fearis eerie, mysterious, and uncomfortable, and keeps the player on edge during every second of the game; and that’s just what the developers intended. A horror game isn’t supposed to make a player feel at home, it’s meant to create athrilling experience rather than a relaxing one.

The unnamed protagonist is the primary voice the player hears throughout the game and immediately, just from the tone of his narration, the atmosphere is set. While the player character (often referred to as “The Artist”) starts off as a young, ambitious artist with a good head on his shoulders, it’s clear that his physical and mental well-being began to deteriorate. Not only is the player constantly haunted by the voice of the terrifying antagonist ofLayers Of Fear, but they’re also controlling him.

A Painting From Layers Of Fear

4Hades

The world-building inHadesdid have a crutch to help get players into the world featured in the game, but aside from the alreadyestablished presence of Greek mythologyin real-world literature,Hadesstill managed to create a universe that felt fresh and imaginative.

The voice acting (and overall sound design) ofHadesdoes wonders for getting players in the shoes of young Zagreus. The voice acting in the game all have similar (but not the exact same) direction that makes them feel cohesive and belonging to the same realm. From the smooth calmness and sophisticated wit of Thanatos to the charmingly snarky attitude of Meg, theHadescharacters are definitely responsible for getting players in the right mindset before heading off to escape the Underworld once again.

Zagreus says “I’m going to find Mother. No matter how long it takes me."

3The Fall

In a game full of AIs, it’s strange to think that there could be an immensely personal feel to the overall storyline.The Fallfollows Arid (short for her actual name, “Autonomous Robotic Interface Device”), the operating system built into the Mark-7 Combat Suit of the now unconscious Col. Josephs after his spaceship crashes on an unknown planet.

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Arid’s only goal as an AI is to take over the Mark-7 Suit and get her pilot to safety and seek medical attention. While she begins her journey as a rigid and cold being, she meets other AI (“The Administrator” in particular) and begins to interact with them in rather human-like ways.

Comparing Arid’s robotic way of speaking to Admin’s loose, very casual speech pattern paints a detailed picture of exactly how different these two AIs are and how they decided to view the world and their objectives.

The Fall Video Game Arid

2The Stanley Parable

The Stanley Parabletakes the player on a pensive journey with multiple endings, all about the concept of free will and what happens when a player contradicts instructions given in a self-aware game. The infamous narrator is the only voiced character in the game and begins as a simple third-person, omnipotent being that simply voices the game’s events. However, as the player begins to question the narrator’s motives and directions by not following orders, the narrator slowly becomes more hostile toward the player and changes the story accordingly.

Although it seems as if thenarrator has ulterior motivesand is lying to the player, players often still choose to trust him to some extent because his words are simply all they are given to go off of. Between the isolation and suffocating back-seating,The Stanley Parablesuccessfully creates a sense of confusion, intrigue, and distrust, simply from a voice.

The Stanley Parable Bucket

1Disco Elysium

The whole crux that lies in the middle ofDisco Elysium(besides the murder to be solved at hand) is the drug-fueled amnesia that the player character (unnamed at first, later revealed to be named Harry) awakens with at the very beginning. The momentDisco Elysiumbegins, the work of the incredible narrators and voice cast immediately transports the player to Martinaise, trapping them in thefrenzied mind of the troubled detective.

TheDisco Elysiumexperience is akin to having one of the best and most charismatic GM/DMs in a murder mystery tabletop RPG. Each narrator in Harry’s mind conveys a very specific kind of emotion after every skill check and does a fantastic job of “doing the thinking (or rather feeling) for the player”. Aside from the narration, the game has a talented cast for the rest of the characters in the game Harry interacts with as well, giving Martinaise a sense of liveliness despite its gloomy visual atmosphere.

Character text and dialogue options from Disco Elysium