Summary

Over the years,Resident Evilis a series that has become steeped in traditions. Be it zombies, corny dialogue or magical inventory boxes that allow its heroes to transport weapons and items wherever they need them. But there’s another tradition in the series that is just as beloved - the escape scene.

MultipleResident Evilgameshave seen their protagonistsin a desperate escape to outrun some sort of self-destruct sequence or looming final threat. It’s a hallmark of the series, often punctuating the last-minute drama with some sort of explosion. This classicResident Eviltrope is still one of its finest, and it’s just one element of many that makes this zombie-killing franchise one of the best in the entire industry.

jill valentine facing a metal door in resident evil 1

Six years after its release, the originalResident Evilwas remade exclusively for the Nintendo GameCube, then later remastered for all modern platforms. And among the many improvements and quality of life features that it added, the remake ofResident Evilalso included an updated version of the scene that sees S.T.A.R.S. Alpha Team escape the Spencer Mansion.

After defeating Tyrant and eliminating the duplicitous Albert Wesker, either Jill orChris make their wayto the top of the Spencer Mansion after the underground laboratory’s self-destruct sequence is initiated. Depending on whether the player acquires the MO Disk, different versions of the ending and who accompanies them will play out. It was a unique way to end a game in 1996, and that carried over into its spectacular 2002 remake.

claire on the ground pointing two guns

Despite its dubious status as being one of the more forgotten entries in the series,Resident Evil Code: Veronicais stillone of the finest gamesin the franchise. It’s one of the last classic-style entries beforeResident Evil 4took the series in a new direction, and also features one of the more memorable escape sequences of the franchise.

As mostResident Evilgames do,Code: Veronicafeatures two playable characters, Chris and his sister Claire. While the siblings struggle to escape a ticking clock, one initiated by the imminent self-destruct sequence of the antarctic base known as Rockfort Island, Chris engages in a boss fight with the heavily mutated Alexia Ashford, and the pair manage to escape. It’s a tense, hectic climax that is still one of the best final hours of aResident Evilgame.

rebecca and billy facing a monster in re zero

After making a hardware change from the N64 to the Nintendo GameCube,Resident Evil Zeroestablished the early origins of S.T.A.R.S. and saw Bravo Team rookie Rebecca Chambers team up with an escaped prisoner named Billy Coen. Upon escaping an Umbrella-owned train known as the Ecliptic Express, Rebecca and Billy find themselves in a training facility owned by the nefarious pharmaceutical company that is modeled after the Spencer Mansion.

Chased by botha horrific leech monsterand a self-destruction timer, Rebecca and Billy are forced to fight their way to the top. It ties beautifully into the first twoResident Evilgames, featuring William Birkin and Albert Wesker as the ones initiating the need for Rebecca and Billy to escape. Unfortunately for Rebecca, she escapes the horrors of the training facility, only to walk directly into the Spencer Mansion, triggering the events of the firstResident Evil.

jill valentine loading a gun in resident evil 3

Resident Evil 3featuresthe return of Jill Valentineto the series, after having skipped the sequel. In this third chapter, Jill faces a desperate struggle to escape Raccoon City, but is stopped at seemingly every corner by Nemesis. This iconic monster chases Jill throughout the game, achieving his final form in the game’s climactic ending.

The fight against Nemesis unfolds with a countdown clock and Raccoon City’s impending destruction in the background, as the city had been marked for eradication in order to curve the viral outbreak. Jill’s protracted conflict with Nemesis is just the prelude, as the hero of the Spencer Mansion incident is forced to flee the exploding city in order to survive. It’s an escape sequence with some serious consequences, as it would define the story of the franchise moving forward.

ashley taking leon’s hand in resident evil 4

After remaking the second and third games in the franchise, it seemed only natural that the fourth entry in Capcom’s long-running series was due for the same treatment. Fortunately, it was well worth the wait, as it retained and improved on every aspect of the original. And thankfully, one thing that the remake kept was the explosive jet ski sequence to end the game.

Upon thedefeat of Osmund Saddler, the twisted leader of the Los Illuminados, Leon and Ashley make their way off the island and board a jet ski. With the island exploding around them, Leon and Ashley make a final desperate attempt to escape. It’s a fantastic conclusion, as the cave walls are exploding all around the player, and it really drives home how differentResident Evil 4was.

leon looking at a computer screen in the nest lab in re2

Following numerous rumors and speculation, Capcom finally unveiled the long-requestedremake ofResident Evil 2in 2018. It kept a lot of elements of the original, but also added some improvements, one of which was the entire climax. Though similar in principle, the remake ofResident Evil 2sees Claire and Leon enter a laboratory owned by Umbrella called NEST, where the two are paired off with their own threats.

The explosive finale is filled with action, drama and some emotional punches that rank up with some of the best things the franchise has ever done. As NEST goes to pieces around them, Claire and Leon board a departing train and engage in one final battle against the last stage of William Birkin’s tragic transformation. It has everything one could want out of a finale, and is stillResident Evil’sbest escape sequence.