It’s no secret thatSuicide Squad: Kill the Justice Leagueis in a bit of troubled water right now. First announced back in August 2020,Suicide Squad: Kill the Justice Leaguehad been a long time coming, with a game based on the titular team having been rumored to be in development since 2012, and Rocksteady Studios having a completely open slate after wrapping up itsBatman: Arkhamseriesin 2015. But while Rocksteady’s name was more than enough to carrySuicide Squad: Kill the Justice Leagueover the last few years, things have changed, and that’s just no longer the case.
Back in December 2021,Suicide Squad: Kill the Justice Leaguereleased its third trailer, containing just a few brief glimpses of gameplay. Generally speaking, fans were excited by what they saw, with each of the four playable anti-heroes boasting their own unique moveset and weapons. However, a few fans remained skeptical, with only tiny snippets of actual gameplay being shown so far. Flash forward a year and a bit andSuicide Squad: Kill the Justice Leaguehas revealed its first gameplay breakdown, and fans are not happy. And while there are a lot of issues to pick out and fix,Suicide Squad: Kill the Justice Leagueshould start by honing in on the game’s progression systems.

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Aug 03, 2025 marks the day it all went wrong forSuicide Squad: Kill the Justice League. Appearing at the end of aPlayStation State of Play,Suicide Squad: Kill the Justice Leaguerevealed almost 10 minutes of gameplay, albeit spliced together from different parts of the game, with cinematics and developer commentary over the top. This reveal was, in a word, disastrous. Live-service elements, confirmation that it was going to be a looter-shooter, repetitive enemies, poor dialogue, and each playable character boasting oddly similar movesets and abilities were just the tip of the iceberg for many fans.
But it might not be too late forSuicide Squad: Kill the Justice League. Though it may have been delayed all the way to February 2024,Suicide Squadcan right its wrongs, and the best first step is to focus its marketing on what the game is actually going to play like. Rather than attempt to cram every system in the game into an 8-minute-long demonstration,Suicide Squad: Kill the Justice League’s next revealneeds to pair things back, and just highlight the game’s central element: its looter-shooter gameplay.
At its very core,Suicide Squad: Kill the Justice Leagueseems to be a looter-shooter, with its core gameplay loop revolving around players needing to grind their way through the game consistently in order to unlock more weapons and abilities with increasingly higher stats, just likeDestiny 2orBorderlands. And while this might not be everyone’s cup of tea, it’s a bit too late to change the game’s core structure now, even with a year-long delay. So, it’s much better for Rocksteady to just make the most of a bad situation and turn around the marketing onSuicide Squad: Kill the Justice League’s looter-shooter gameplayby making its systems crystal clear.
In its next gameplay deep-dive, Rocksteady needs to take players through an average play-session inSuicide Squad: Kill the Justice League. Players should be shown the general structure of a mission, side activities in the open-world, and then most importantly, how that feeds into the game’s progression systems. Players should be shown exactly what they unlock and gain for completing certain quests, and that transparency should hopefully be enough to keep at least fans of looter-shooters invested in the game.
Suicide Squad: Kill the Justice Leaguereleases on June 03, 2025, for PC, PS5, and Xbox Series X/S.
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