For a game that has mutant zombies, conniving special forces, pitch-black rooms, and warped monsters,Resident Evil Villagestill manages to squeeze the most screams out of players who find a potential secret area and yet can’t progress because they haven’t located the requisite item. It’s a nightmare to be missing a key, jar, or handle and then backtracking for hours to find where it could be.

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Early on, players can find a drawbridge in the village, but it can’t be utilized yet. They’ll pass other drawbridges and gates with the same crank-shaped hole in them during the journey. Completionists can feel their anxiety rise as they pass up potentially secret areas due to not having the crank. Not to worry, the crank is coming, but it takes a while before it can be found.

Start The Fight With Moreau

Moreau is the third of the four Lords, but the crank is inaccessible before taking him on.The crank will have to be attained in the middle of this boss fight during his second sequence. The second sequence officially begins when Chris and Ethan are attacked and separated by the giant fish.

ensure tofind the Boat Keyafter getting ambushed within the mine. It can be easily passed up. The Boat Key is a mission-critical item, so it not missable, but those who pass it will have to backtrack into the mine and waste valuable time. After that, head to the only exit and there is a boat by the docks. Hop in and head to the next dock.

Resident Evil Village Speaking With Moreau For The First Time

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After a cutscene with Chris and the special forces, the big fish will attack and trigger the second part of the boss fight. This is when the crank can be acquired.

Platforming To The Second Windmill

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Gamers may want to grab someexpert advice for defeating Moreauduring this stage. The giant fish will attack when Ethan is on precarious footing, so players will want to be patient,wait for an attack, then dash to the next solid foothold. This plays out much like a platformer minus the jumping.

There is a puzzle with levers of different colors in the middle of this stage. Each lever corresponds to a bridge with like-colored tape. Each lever will raise a segment of the bridge for a few moments, then sink back down. Being on a part of the bridge that sinks is instant death, so make sure toconstantly reactivate the levers before crossingthe bridge or else become fish bait.

Resident Evil Village Picking Up The Boat Key

Grab The Crank And Zipline Out

The crank is already in position on the second windmilland ready to be utilized. Use it to power up the windmill like with the first crank (don’t worry, this one does not break).

Now it’s just a matter of getting out of there alive. Hop on the zipline and sail down back to the Gatehouse. The fight with Moreau is getting warmed up, but the crank is in custody and ready for use in all of those previously discovered locations.

Resident Evil Village Finding The Crank At The First Windmill

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Resident Evil Village Crossing The Bridge Puzzle

Resident Evil Village Picking Up The Crank

Resident Evil Village Ziplining Over The Giant Fish To The Gatehouse