AfterCapcom’s run of recent remakes on theirResident Evilfranchise, with the most notable and critically acclaimed beingResident Evil 2, expectations from fans have been at a high standard. WithResident Evil 3’s remake, many fans of the franchise were left with disappointment, especially when compared to the originalResident Evil: Nemesis, and the huge success of theResident Evil 2Remake.

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AsResident Evil 4’s remake edges closer to its release, it is expected that fans will have greater expectations given the original title’s high regard, and maintain the hope that Capcom will make massive improvements and create a faithful reimagining of a classic title amongstsurvival horror games.

6Cutting Content

One of if not the biggest complaints fans held regarding theResident Evil 3remake, was the amount of content that was left out from the game based on its original title. Most infamous amongst the cut content was theomission of the “Clock Tower” with its puzzles and spider enemies. While it is still there for players to see, it is impossible to get inside along with the fight with Nemesis taking place on the outside, unlike the original.

Many fans who are aware of this are concerned about what this could potentially mean forResident Evil 4’s remake. While it is known that the “Castle” section of the game or at the very least its enemy types will be present after the game’s first reveal, it is unknown whether content will be cut or replaced.

Jill gameplay

5Lack Of Suspense

Considering the survival horror genre and aspects within eachResident Eviliteration, a lot of controversies have usually stemmed from the implementation of the overabundance of action. These criticisms were first present after the release ofResident Evil 4in 2005 lasting up to the sixth installment but remained present inResident Evil 3’s remake.

While in control of Carlos Oliveira, players will be aware of the mass amounts of ammo at their disposal along with the ability to strike punches on enemies once timing dodges well. Despite this not being overpowered, it can often be an immersion breaker for players or destroy any sense of anxiety or fear. Given the enemy types inResident Evil 4,this may potentially work but must also not become a prominent feature of gameplay.

Carlos punch

4Annoying Stalker Enemy

Many of the franchise’s titles contain enemies that hunt the player down throughout the game or within a specific section. Fans have had high praise for this, particularly for Jack Baker inResident Evil 7. Despite Capcom’s successful efforts in making Nemesis inResident Evil 3as terrifying as possible, running at players rather than walking at a slow pace, can lead to a frustrating experience for some.

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This can frustrate players' wishes to explore or clear areas to their fullest extent due to the constant aggressive encounters with these enemies. If Capcom wishes to retain the feature of a stalker enemy inResident Evil 4’s remake, it would be beneficial for fans if it was created uniquely.

3Plot Armor Cutscenes

There are a plethora of cutscenes and sequences inResident Evil 3that contain moments fans would consider being plot armor, considering the amount of chances Nemesis has to neutralize Jill Valentine. While almost all stories contain levels of plot armor in one way or another, players feel that this happens far too many times, which results in a complete break of immersion.

From Jill surviving the initial onslaught of attacks, staring in the barrel of Nemesis' flamethrower on multiple occasions, to surviving explosions, Capcom’s revisit of their third installment fell short in this aspect. In efforts to improve on this, cutscenes inResident Evil 4should come with much more suspense and evokethe feeling of Leon S. Kennedyor Ashley Graham barely escaping dangerous scenarios.

NEMESIS

2Too Short

As a result of Capcom’s decision to cut content from the game, the shortened runtime for players to beat the game only took justsix hours for the main story. Many players had hoped for a longer runtime or at the very least a replacement for some sections removed.

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PLOT ARMOR

Fans who are aware will know thatResident Evil 4contains a much longer runtime, which is also heavily dependent on the player’s playstyle or the difficulty mode selected. Leaving out some of the iconic moments and sections in the remake could very well lead to more backlash from fans, so Capcom should keep this in consideration.

1Basic Boss Fights

As all of the boss fights within the game are against Nemesis, some players found frustration in the aspect of these gameplay sequences not requiring any further action other than shooting and running endlessly. This was common throughout each battle, as players would be left to pick up any remaining ammo while watching out for oncoming attacks.

Players felt as though Nemesis was a “bullet sponge,” who required so much ammo to ultimately defeat. Fortunately for fans who prefer variety in boss fights, the originalResident Evil 4contained multiple engaging battles which could be a positive for fans, as it opens the door for improvement with the remake on the horizon. Capcom now has theopportunity to reinventand modernize these scenarios in-game to the best of their potential.

Ending

Resident Evil 4 Remakereleases June 07, 2025 on PS5, Xbox Series X/S, and PC.

BOSS FIGHTS