As excitement builds forThe Matrix Resurrections, some fans have been revisitingclassic video game adaptations such asEnter the MatrixandThe Matrix: Path of Neo. While plenty of fans will argue over the quality of eachMatrixgame, it seems there’s one point most fans can agree on: The film series seems like a perfect franchise for video game adaptations. Despite its stylish kung-fu fights and thought-provoking narrative,The Matrixhasn’t gotten the video game attention it really deserves, as the medium has grown since the latest attempt. If one studio were to handle aMatrixgame, it seems like Remedy Entertainment would be the perfect fit.Remedy has an excellent track record when it comes to narrative-driven action games, with titles likeMax Payne,Alan Wake, andControlall impressing critics and audiences alike. While directly adaptingThe Matrix Resurrectionsseems like it might be a poor idea given the usual quality of such a project, if the studio were to be given free rein to make its own separate in-universe story, it could make something truly special.RELATED:‘The Matrix’ Is Actually A Brilliant Trans Allegory

Remedy Entertainment’s Mastery of Weirdness

It would be something of an understatement to say that Remedy likes to create simple high-concept science fiction games. Fromthe mysterious and horrific depths of the Oldest House inControlto the time-traveling mind-bender that wasQuantum Break, the studio has proven it can handle thought-provoking narratives that push past the boundaries of what’s considered “normal” storytelling.The Matrixfranchise gets weird at times, but given Remedy’s track record, that doesn’t seem like it would be a problem.

Controlalready feels like something that could come out ofThe Matrix, so it already serves as something of a test run. AsThe Matrixtrilogy ends up going in some far-out places conceptually, it seems like Remedy could meet the franchise where it is and not have to reign anything in for fear of getting too weird, as their games have already gotten weirder with each passing release. Remedy’s storytelling is already so intriguing that it could make aMatrixgame work without having to do too much additional legwork by prepping audiences for unfamiliar concepts.

Control Jesse throwing money at Hiss

The Matrix’s Gunplay and Set Pieces

So many ofthe iconic moments fromThe Matrixcome from its action scenes and aesthetics. The slow-motion parkour and run-and-gun nature of the films feel almost synonymous with some of the games that Remedy has made.Max Paynebrought bullet time into the mainstream for video games, which is one of the staples of theMatrixfranchise, and Remedy could implement the mechanic again paired with many of the powers used by Jesse inControl.

What’s more, the lobby shootout scene that happens in the third act ofThe Matrixfeels like a film adaptation of many ofthe gunfights found inQuantum BreakandControl. At the end of the day, Remedy just seems to have captured the aesthetics and storytelling techniques thatThe Matrixthrived by using, so it feels like the perfect studio to rise to the task of adapting the world ofThe Matrixinto a video game.

Neo defeats the agents by stopping their bullets mid-air in a scene from ‘The Matrix’.

The Matrix: Resurrectionswill be released in theaters and on HBO Max on June 15, 2025.

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