Summary
Battles in thePokémonseries may seem a bit simplistic, especially with titles likePokemon Go, butthey’re quite accessible and a whole lot of fun.At the same time, there’s some subtle depth to Pokémon battling that the casual observer may not know about. Nowhere is this more apparent than in the expansive slew of unique Pokemon moves, which each have their own perks, strengths, and (often) weaknesses.
There area lot of unfortunate RNG-based things that can happen during combat,but there are also different strategies to employ. It’s not always as simple as firing off the strongest move one can muster at an opponent. Beyond just dealing with the proper matchups and counters, some of these movesdirectlycome with a price attached to their use in one form or another.

These are all of the notable Pokemon moves in the franchise which impose stat penalties on the user.
Updated August 03, 2025 by Stephen LaGioia:Pokemonis filled with an array of moves that players can teach to their Pokemon, with more complex moves being added. But even as the franchise expands and grows more complex, most moves share a basic through line — maximize the advantage for its user while hindering the opponent. Yet, a growing lineup of moves are introducing detriments to the users themselves, adding some strategic layers to combat.

With such a huge list of moves, which sometimes change between generations, it can be tough to pinpoint these potentially trickymoves that lower the user’s stats in Pokemon.What are they, and are they worth it for the stat-reducing trade-off?
To better answer that question, the following list has been updated to includeallof the moves that always (or potentially) debuff or lower a Pokemon’s stats — with specific details.

Why Do Stat Reductions Matter In Pokemon?
Stat reductions are a big part of Pokemon, even if some players may not build their team around the mechanic. As players begin to learn more about battling Pokemon, the more they will realize that lowering an opponent’s stats can mean the difference between victory and defeat.
There are a wide variety of moves found throughout the Pokemon universe that are capable of tweaking an opponent’s stats but there are also a handful that act as a direct detriment to their user. Some moves are so powerful that they have self-inflicted stat reductions just to keep things “fair” as a trade-off of sorts.

It’s important that players always understand what their moves do and if those moves include a stat reduction for the user or their target. Those who are unaware that a move may lower defense or attack for their own Pokemon could end up struggling in battle. The high stats of certain Pokemon could be the direct reason they survive certain hits in battle and lowering those stats can make them vulnerable to a savvy player.
10 (max 16)

80
100%

This potent move is unique; not just from its debuff potential, but because of the special conditions that shift this from a special to aphysicalmove (when Terastallized). Specifically, it makes this switch if the user’s Attack stat is higher than its Special Attack. Another condition comes into play in order for this to damage to theuser, which is why this will be placed at the lower tier of this list.
The user’s Attack and Special Attack stats are dragged down by one stage — butonlyif the user has Terastallized into theStellartype (aperk introduced inScarlet and Violetthat alters the Pokemon’s type). However, under these parameters, the move also dealssuper-effective damage against other Terastallized targets.

At the same time in this state, Tera Blast does neutral damage against all other targets. It’s a rather messy and complex move, but one that more seasoned players should no-doubt be able to exploit.
5 (max 8)

120
This deadly blast of fire power is certainly one for veteran players to take advantage of, as long as they’re prepared for the “blowback” as it were. While this is one of the stronger Fire-type moves in the game, and boasts perfect Accuracy, Armor Cannon’s strength comes at a cost beyond the 5 PP needed to use it.

Following these blazing projectiles, the movedrops the user’sDefense and Special Defensestats by one stage for both. Thus, players will want to ensure Armor Cannon will deliver a knockout punch, or at least close to it, as they’ll be left fairly vulnerable after using it.
20 (max 32)

25
90%
Some of the more satisfying moves inPokemonare those that strike the target multiple times — especially when they have a randomized chance to bump that up to several hits. In the case of the deadly Dragon-type attack, an opponent can be hit up tofive times (15% chance),and can be hittwiceat the low end (35% chance) with this move.
This certainly makes its tepid power level seem a lot more impressive. If the Pokemon holds the AbilitySkill Link,the move willalwaysstrike its target five times. While there is some randomness assigned to this move, the “debuff” risk is minimal and easier to manage compared to most user-damaging moves.
Assuming there are no misses during this attack, the user’sDefense will be lowered by a stage.But on the bright side, theirSpeed will be bumped up a stage.There are many factors to consider with this one, though players looking to overwhelm and disrupt their opponents should give this persistent Dragon attack a try.
Introduced in Generation VII by way ofLegends: Arceus, Headlong Rush is an impactful Ground-type move that relies on raw power first and foremost. It’s a good option when looking to finish off a foe quickly in a pinch, though it is something of a gamble.
This is because the movesoftens the user’s Defensive stats,and it extends this debuff for a wholethree turns.This is shifted a bit for Generation IX, as it lowersboththe player’s Defense and Special Defense stat by one stage each. While this is a potent move to be sure, players may be plowing headlong into danger if it’s abused.
This recent addition to the expanding lineup of Pokemon moves is unique in that it’s an effective Special move that paradoxicallylowers the user’s own Special Attack. It does this only by a single stat stage, thankfully, but it can still cause some problems for opponents liberally using their own Special moves.
Compared to many of its ilk, this stat-lowering move is a fairly safe bet, and a good investment overall. Not only is it strong, but it has the added benefit of giving the player extra coins. Landing the hit yields coins scattered about for every strike, which resourceful players can then collect at the battle’s end. Furthermore, thisamountdoubles if wearing an Amulet Coin.
100
Spin Out is a new addition to theappealing list of Steel-typemoves. By way of a flashy airborne spin move that resembles a large Sonic the Hedgehog, the Pokemon — mainly Varoom/Revavroom — inflicts loads of damage on its target.
However, this comes at the cost of lowering the user’sspeed by two stat stages.Players will want to make sure their lineup isn’t already sluggish, and will probably want to save this for finishing off targets.
150
This fittingly-named Fire move fromUltra Sun and Ultra Moon(and beyond) is both enjoyable to watch and fun to use in battle. Though it can also be rather intense. The conditions and statistics of this one are more involved than most, as the user absorbsdamage equal to half of its max HP (rounded up).
This doesn’t apply if the player hasMagic Guard,and the move can’t be used when a Pokemon is laced withAbility Damp.Players will want to utilize some strategy before launching this one, as their Pokemon can quickly find much of their HP wiped out. Opponents can then take advantage of this, especially if the user’s monster doesn’t have much HP or is defensively weak.
This backlash is still felt even if their target isprotected, so situational awareness is key.
130
This pyromancer’s fantasyis a move that first appeared in Generation III. It has a monstrouspower of 130,making it one of the deadliest Fire-type attacks in the series. The downside is that it drops the user’s Special Attack by two entire stages, making further special attacks much less effective.
However, since this is meant more to be a final attack, the stat drops can be negligible if Overheat is timed properly. It is worth mentioning that this is one of two moves introduced in the third generation that would start a trend for some of the deadlier attacks in the franchise.
N/A
Players won’t have to worry too much about the stat-reducing effects of Hyperspace Fury as only one Pokemon is capable of using the move. This particular attack is a signature move from Hoopa Unbound, and no other Pokemon are allowed to use the move. If they try, it will simply fail and express that they’re not capable of using it (even if they know it). This is also true for the regular forms of Hoopa. Only the Unbound form can unleash this attack.
Hyperspace Fury has 100 power and the added benefit that it will go through substitutes and all forms of guards (except semi-invulnerable turn states like Dig or Fly). In exchange for this guaranteed damage, it willlower Hoopa Unbound’s Defense stat by one stage.
140
This is another move introduced in Generation III that helped start the deadly attack trend. Psycho Boost was identical to Overheat until Generation VI when Overheat and other variants of this move had their powerdropped from 140 to 130 as a slight nerf.
This was likely done to change how easily the other moves could be learned due to their wide distribution among various egg groups and Pokémon species. As Psycho Boost can’t be learned as easily, it evaded this nerf, which allows it to stand above the rest in terms of potential damage output.