There are a total of five weapons inMeet Your Maker, though players will only have access to two of them upon starting their time with the game. Indeed, the other three weapons must be unlocked, a process that require fans to expend both Cells and Parts. Before players hand over their hard-earned materials, they may want to know if these unlockable weapons are worthwhile, and this guide is here to shine some light on this matter by detailing the best weapons inMeet Your Maker.

Meet Your Maker: Best Ranged Weapon

Of the two ranged weapons, theVolt Lanceris the best option in the vast majority of situations, as its ability to destroy traps from a distance is extremely valuable. Players should thus feel free to put theirMeet Your Makermaterialstoward upgrading the starter weapon, and indeed the additional ammunition that is gained by doing so makes the Volt Lancer even stronger.

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To briefly touch on the game’s other ranged weapon, the Falconic Plasmabow, its high ammo count can certainly be a boon in raids that are high on guards. However, not having the option to dismantle traps from afar can make Outposts significantly more difficult to overcome, which is why the Volt Lancer comes out on top. Still, players should plan tounlock the Falconic Plasmabow inMeet Your Makerat some point, though there are definitely better use for Cells and Parts in the early stages of the game.

Meet Your Maker: Best Melee Weapon

TheSledgebladehas a slight edge among the melee weapons, as its ability to break armor is typically more useful than the Fury’s Edge’s ability to deflect projectiles. Indeed, while there are ways to avoid projectiles aside from deflection, such as dodging them or destroying a trap before it fires, having a quick and clean answer to armored guards is unique. That said, the Sledgeblade’s longer swing delay is something thatMeet Your Makerplayerswill need to get used to, and they should make sure to upgrade the weapon to bring that delay down slightly when they can.

While it is recommended that fans ofbase building gamesmake the Volt Lancer and Sledgeblade combination their default loadout, the Arc Barrier is an interesting option to consider. Quite certainly, the ability to block hazards, including explosives, is very useful in some situations. Players should thus add the Arc Barrier to their loadout options when they have some Cells and Parts to spare, and it is recommended that this be done before spending materials on the Falconic Plasmabow.

meet your maker best weapons

Meet Your Makeris available for PC, PS4, PS5, Xbox One, and Xbox Series X.

meet your maker best weapons

meet your maker best weapons