The Paladin mastery class for the Sentinel inLast Epochmay not seem like much at first, but it can be just as lethal (if not, even more so) than the rest of the subclasses when built properly. The support-oriented abilities it has is deceptively strong, and they have amazing synergy with other abilities too.

This is a Fire Damage build that combines Smite and Warpath with a plethora of on-hit and indirect casting effects, strong personal buffs, and unlimited healing to create an unkillable whirlwind of steel. It’s easy to use and not too complicated to set up, making it one of thebest Sentinel builds inLast Epochfor all stages of the game.

Warpath Paladin in Last Epoch

Smite Warpath Paladin Build - Core Skills

This build uses two damaging skills: Smite for Single-Target, and Warpath for AoE. Technically, you’re able to exclusively use the latter for all your clearing needs, but Smite deals better DPS and provides superior healing when fighting bosses. It can comfortably clear level 58 Echoes in the Monolith with a level 49 character with unoptimized gear, though expect things to get harder once you reachLast Epoch’sEmpowered Monoliths. There are a lot of working parts to this, especially on Warpath’s side, so we’re going to break these down one at a time.

Warpath

Spinning isn’t the only thing you’ll be doing when using Warpath. There are plenty of passives inLast Epochthat let you supplement your whirlwind damage with additional effects. Following this build results in Warpath doing the following:

Increases Warpath damage (bonus doubled if using 2H weapons)

Passives for a warpath paladin in Last Epoch

Cyclone of War (3/5)

Gain bonus movement speed while spinning.

Gorebringer (1/3)

Warpath has a chance to inflict Bleed; inflicted stacks last longer than usual.

Path of Heavens (2/5)

Stats for Warpath Paladin build in Last Epoch

Winds of Justice (4/4)

Gain a chance per second to cast Smite while spinning.

Smite

Like Warpath, Smite is loaded with effects that trigger when it’s cast. The passives you take here will apply to Smite casts triggered by Warpathunless otherwise specified. Some will proc, and others won’t, so keep that in mind. With this setup, expect Smite to:

Increase Smite’s healing radius

Last Epoch Tag Page Cover Art

Righteous Fury (5/5)

Grant Global Fire Damage after hitting an enemy with Smite recently

Righteous Flurry (4/4)

Grant increased attack and cast speed if Smite has hit an enemy recently

Pillars of Light (3/3)

Smite has a chance to Electrify on hit.

Healing Hands

This skill is what gives Smite the brunt of its damage. It will trigger every time Smite is cast directly, dealing significant damage in melee range while also restoring large portions of your health.

Effect

Hand of Aurelus (5/5)

Casts Smite for 70% of its mana cost whenever you directly cast Healing Hands.

Searing Light (1/1)

Healing Hands now hits enemies within its area of effect, dealing spell fire damage.

Cleric’s Wrath (2/2)

Healing Hands deals more damage based on your specialized Buff skills.

Virtue of Patience (2/2)

Decreases cast speed, but increases damage, healing effectiveness, and AoE size.

Seraph Blade (1/1)

Converts Healing Hands into a melee sweep that hits in an arc. It now scales with Melee Damage instead of Spell Damage, and it will still heal you and allies.

Purity of Thought (1/1)

Decreases mana cost by 5

Blessed Parish (3/3)

Decreases mana cost by 6 and increases AoE size by 45%

Holy Aura

This is your basic buff that’s on all the time. Invest heavily in the upper-right branch to significantly increase Fire damage.

Rahyeh’s Devotion (2/3)

Holy Aura grants you and allies a chance to Ignite enemies.

Holy Aura grants increased Fire damage.

Flame Burst (1/1)

Melee hits from you and allies apply stacks of Fiery Inquisition. Upon reaching max stacks, all stacks are consumed to release a Flame Burst, dealing Fire damage to surrounding enemies.

Improved Flame Burst (4/4)

If you’re the one who triggers Flame Burst, it deals more damage.

Inner Flame (2/2)

Melee hits inflict additional Fiery Inquisition stacks. Flame Burst gains increased AOE size.

Other Abilities

For the third and fourth ability slots, you can use whatever skills you like.Lungeis great as a general mobility and traversal skill, andSigils of Hopecan bolster your DPS even further at the expense of mana. Replace the latter with eitherRebukefor more survivability orJudgementfor more burst damage.

Total Points: 23

Total Points: 40

These passives provide general increases in DPS and survivability. you may shift point allocations around based on your own needs and still get an effectiveLast EpochPaladin build. What’s worth mentioning here are theDedicationandDefiancepassives — put more points as necessary here toincrease your Attunementfor more maximum mana and improve Smite’s damage. As you gain more skill points, getLight of Rahyehin the Paladin tree for even more damage and movement speed.

The bestweapon type inLast Epochfor this build is 2H Swords; use these to gain extrabase critical hit chancefrom Warpath’sCyclone of Warpassive. The unique flambergeVolcanusis the best weapon you’re able to use for this build as it grants Fire Damage, Fire Damage Leech, and a chance to cast Magma Shards on melee hit. If you don’t have this, use any 2H sword that’s appropriate for your level and equipped with the priority stats listed above.

Vortex Pennantis a strong Relic for Warpath builds. It gives you another source of Throwing Axes apart from the Axe Thrower passive, and it gives you additional stats to make Warpath even stronger (including one extra specialization point). Use this until you get a Relic with better affixes that match the build’s needs.