Every day,Halo Infiniteplayers are making discoveries about the game’s sandbox, testing things that seem strange or shouldn’t work, only to be surprised when they do. SomeHalo Infiniteplayers have found a new way to use the Threat Sensor equipment, changing it from a stationary radar to a mobile one.
An often-forgotten part of theHalosandbox experience is the different pieces of equipment available to Spartans, with every game offering a lineup of familiar and new toys.Halo Infinite’s Grappleshotis perhaps the game’s most important piece of equipment, drastically changing encounters and the way Spartans move around, as well as being featured prominently in a lot of the game’s marketing. As for the Threat Sensor, players shoot a dart onto practically any surface where it generates a pulse-like effect that will tag and reveal the location of enemies that pass through it. Besides the Grappleshot and Threat Sensor are other toys like the classic Overshield, the Repulsor, and the Drop Wall.
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Halo Infiniteplayers have discovered that the Threat Sensor can stick to other players, making them mobile enemy detectors. In a post on theHalo Infinitesubreddit, user Lifeline_is_Wifeline accidentally shoots a teammate with the Threat Sensor, it sticking to them and working as normal, continuing to produce the friendly pulses as it tries to find enemy players.
Sadly, the player doesn’t come across any enemies to tag but the visual of the Threat Sensor beeping as they run around is quite humourous. It is reminiscent of the fan-favorite weaponHalo 4andHalo 5: Guardiansweapon, the Sticky Detonator, though the Threat Sensor is lacking in explosiveness.
That doesn’t mean though that the Threat Sensor cannot kill, though. One player in the comments alleges they took down an enemy player with the piece of equipment, with the game saying they got the kill, but didn’t give it an icon in the kill feed. Some weren’t as impressed with Lifeline_is_Wifeline’s post, being surprised the user had finally encountered this play with the Threat Sensor. They offer their opinion on the strategy of sticking a teammate, thinking it may not be very useful unless the player was able to stick an enemy player with it andpotentially reveal their entire team.
Regardless of the strategy’s usefulness, it is a neat discovery nonetheless that is a testament to the design ofHalo Infinite’s sandbox. Naturally, players' first impressions of the Threat Sensor are going to be to stick on the environment, overlooking the possibility of placing it on teammates and enemies. It still only being the second week ofHalo Infinite’s multiplayer being available, one can only imagine what further secrets and possibilities are hidden in the game just waiting for players to experiment and find.
TheHalo InfiniteMultiplayer Betais available now on PC, Xbox One, and Xbox Series X/S, with the full game launching on December 8.