Pokemon Unitehas already had some incredible success, though the popularity of the game is somewhat expected. MOBAs continue to have large fanbases throughout the gaming community, and the game dove into the genre with thePokemonfranchise’s decades worth of fans in close pursuit. But as the game finds its footing and countless players clock even more hour, there are some noticeable changes that it needs.
In contrast to other titles in a similar vein, there isn’t anything too substantial thatPokemon Unitecurrently seems to be missing, but as it ages it will need to fill out some of its gaps. Some important quality of life changes to keep players engaged and feeling like their time and voices matter are as follows.

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Pokemon Unite Needs a Team Score
For starters, the MOBAs HUD could use a little TLC in the coming months. While the current approach takes a much-needed break from the style that games likeLeague of Legendsuse, it could still be rounded out.League’steam score correlates to the total kills that each side has gotten, and while that is important it’s not what wins games. Similarly, KO’ing opposing Pokemon inPokemon Unitedoes not win the game, so there is no real reason to feature the teams' scores that way.
However,Pokemon Unite’sgameplay focuses on the scoring mechanics that are used in the top and bottom path. Instead of destroying enemy towers to reach the opponent’s base like players would in other MOBAs they need to rack up points to destroy the two goal zones that a path uses. Getting the points necessary is as simple as ad clearing and dunking, but keeping track ofpoints on the scoreboardis difficult at best.

This is becausePokemon Unitehides the team’s score from players throughout the match. Some players have pointed to this as a method to discourage flaming and toxic behavior, something that can be rampant in gaming spaces, but it has a detrimental effect inside of ranked matches. The absence of a team score can affect how players view the match and alter their priorities. For quick and standard matches this is not too much of a problem, as the game is about having fun and it provides a ton of it. For ranked matches, however, it can affect decision making and players’Pokemon Uniteranks.
The remedy is as simple as incorporating a team score so players know where they stand throughout the match. It would allow people to make informed decisions on whether team fights are necessary or if more strategic play has to be done on the path to score some more points. It is not necessary for other modes and it does not have to include individual players' scores, but it would help with visualizing just how much a team really is struggling in the game.

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A Ping System in Pokemon Unite
AsPokemon Unitecontinues to evolve, it should also add a quick ping system. A ping system would make communication a bit easier for players in any mode. While PC MOBA players have easy access to text chat and peripheral programs like Discordthe Nintendo Switchdoes not prioritize communication in the same way. For many games this is fine, but the lack of easy communication becomes noticeable with games likePokemon Unite.
Team-based games thrive on communication and they can be a great way to build communities and make future friends. While aDiscordapp or text chat is likely too much for either the Switch orPokemon Unite,for several reasons including the continuous possibility of flaming, a quick ping would be incredibly helpful. A simple bind to something like a joystick click could let players communicate that they might need specific assistance or alert that an enemy is in proximity.

Other games have found ways to work something similar in.Apex Legendshas been praised by many for its rather in-depth ping system.Pokemon Unitedoes not have to be as extensive asApex, but something is better than nothing.
Ranked Role Queue and Selection
The game could also benefit from a role queue or turn-based character selection in its ranked mode. Many other competitive games use similar systems, and they’re extremely popular with high-level players fromOverwatchtoRainbow Six: Siege. While both would be ideal for the game, with its alternative style compared to other MOBAs, only one might be necessary. But either could facilitate better team building and helping people to play the characters they want.
Currently, choosing a Pokemon feels like a mad dash. The screen loads in and players need to choose who they would like to be before anyone else picks them. This can lead to teams stacked without support as well as players utilizing characters they are completely unfamiliar with. A character selection stage that goes by turn would at least allow people to think through alternative choices if their favorite Pokemon isn’t available.

A role queue would help to take this a step further, allowing players to queue for a role so they can expect certain characters to be available.All Pokemon Unite battle typesare defined fairly well, and with ample Pokemon to choose from, the roles won’t necessarily be locked into one character choice either.
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Zapdos Needs a Nerf in Pokemon Unite
Pokemon Unitecould also use some adjustments on its late gameplay. While Zapdos is one of the great uses ofLegendary Pokemonfrom the series, its ability to completely change a match in the final seconds is a bit too dramatic. This is fault is not solely the Pokemon’s to bear, though.
While team play and strategy are going to be major things that players point to forthe effectiveness of getting Zapdos, or stealing it, the way the game changes in its final seconds is where a lot of its impact comes from. Zapdos only spawns in the last two minutes of a match. During this time points scored are doubled and the stakes are even higher.
While the score increase in the final two minutes is a major incentive not to give up when players feel down, its combination with Zapdos is a little much. When the Pokemon’s buffs and the points awarded to the team that takes it are combined,Zapdoscan have a drastic effect on the game. Nerfing how many points it delivers or not having the score multiplier in the final two minutes of the game apply to Zapdos could keep the Legendary Pokemon impactful without making early efforts feel null. This will likely be where balancing inPokemon Unitestruggles for a while, as the game tries to toe the line of keeping snowballing manageable while also still making early plays impactful.
Shiny Pokemon in Pokemon Unite
Outside of gameplay,Pokemon Uniteshould also touch on its characters’ cosmetic options. There is an abundant amount of clothes for trainers to get withFashion Tickets, but players don’t see their avatars a lot. Pokemon, on the other hand, are lacking in options.
Since the game has only just launched, this is understandable. But as time goes on it should look to otherPokemontitles, likePokemon GO, for costume inspiration.Pokemon GOhas done a great job of providing different looks to Pokemon for events and holidays.Pokemon Uniteshould take a similar approach in future updates.
But a more immediate cosmetic fix should also be incorporated. Something that many players were probably hoping for, and would still like to see, are shiny skins orholowear for Pokemon. Shiny Pokemon have been coveted inPokemongames for years. They’re rare and their unique coloring can make the pallets inPokemonpop.
Adding shiny Pokemonskins would be a great way for players to customize their Pokemon and keep things in the game visually fun. This could be extended to NPCs and maybe even shiny Corphish could spawn in future matches. But just like the quality-of-life changes, something like shiny skins and new holowear are going to be a ways off.Pokemon Unitehas only been out for a couple of weeks and has a lot of time to grow in the coming months and years. Hopefully, as it expands, some of these topics will be addressed.
Pokemon Uniteis available now on Switch and later on Mobile.
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