The Hard Fantasy genre can be difficult to define. Though the genre shares roots withHard Science Fiction, it’s certainly harder to recognize a “hard” setting that always abides by its own rules when those rules include actual magic. That’s where video games, surprisingly enough, find themselves with a slight advantage.

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What makes a hard setting stand out isn’t realism as much as verisimilitude, the appearance of being real without necessarilybeing based on truth. Video games often see players taking on more mundane tasks than what movies or books can handle. Following a character as they monologue or traveling by themselves between towns can be a way to show a more ordinary and convincing part of the world, as are long, optional conversations with characters standing by.

7Dragon Age 2

Unlike the firstDragon Age, the second entry in the series was not originally well received. Still, in the years that followed its release, opinions seem to have changed onDragon Age 2, now often considered on par withDragon Age: Inquisition.

Unlike the originalDragon Age, the sequel isn’t scared to delve deep into themes of societal change and identity by making the civil war between mages and templars the core of its plot. What’s impressive aboutDragon Age 2is how much it can keep the identity of the series and of its setting alive while being so mechanically unique when compared to the rest of the series.

the protagonist of Dragon Age 2 talking with an NPC

6The Witcher Series

Hard fantasy isn’t always at odds with dark fantasy. While some of the side quests and monster hunter contracts ofThe Witcherare inspired by folk creatures and fairy tales, the bulk of the story is concerned with grounded, human struggles.

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Often the vibrant setting ofThe Witcherforms the basis for its most interesting plot beats: popular uprisings, as well as organized insurrections, animate some of the more isolated parts of the world. At the same time, royals wage war and try to secure the future of their heirs. Often themost grounded storiesare the ones that don’t even warrant a questline, like Mislav’s backstory or Geralt chilling with a vampire inThe Witcher 3: Blood and Wine.

5Vampire: The Masquerade – Bloodlines

Vampire: The Masquerade – Bloodlinesis set in a fictional version of our modern world, or at least it was in its release year. The 2004 video game is based on the ‘90sWorld of Darknessseries of tabletop RPGs, but much like its contemporaryShadowrun, its setting doesn’t feel like two realities haphazardly smashed together.

The state of the world ofVampire: The Masqueradeis, on the surface, the same as our world. The game understands that to keep this setting nice and reasonable, the titular vampires need a reason to stay hidden, going so far as to turn this into the mechanic of “masquerade points.”

Gerald from The Witcher 3 standing next to two NPCs durigna  cutscene

4The Elder Scrolls 3: Morrowind

TheElder Scrollsseries might not feel at home, sitting next to a bunch of hard fantasy games, but the series goes beyond justSkyrimandOblivion. Unlike the other entry in the series, newer and older,Morrowindhas the player start as a simple citizen. These aren’t just the short, humble beginnings of a soon-to-be legendary hero - those are the first 10 or more hours of gameplay.

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PlayingMorrowindas a regular citizen means taking the Silt Striders, giant bugs that serve as transportation between cities; it means learning how to read the map; it means spending considerable time just traveling through thisstrange, beautiful world. It also means that all those actions are considerable challenges and that surviving them makes the player, and not just their character, more likely to thrive in the world.

3Gothic 1

The plot of the firstGothicgame features a simple premise brought to its natural, extreme consequences: to obtain enough material for the upcoming war, king Rhobar II engulfs a colony of miners/prisoners in a magical barrier, forcing them to work in exchange for food and other necessities.

The mining colony is more than a bunch of miners doing a repetitive job. Different unusual biomes were born when the barrier was erected, while the convicts have different opinions and ways of dealing with their situation. Attacks on other convicts are looked down upon but not always illegal, especially with duels that don’t end in death. Theremakeof the originalGothicis set to be released soon.

the cover art for the pc version of Vampire The Masquerade Bloodlines, depicting one NPC walking at night

2The Thief Trilogy

The originalThiefas well as its sequel are some of the most important and beloved games of the stealth genre. They also aren’t entirely what one would normally consider fantasy, what with their Breakbeat soundtrack, themes of religious oppression, and a distinct horror tone.

The glue that ties this story together is the low fantasy, low steampunk setting. On the one hand, the world ofThiefis as simple as “the Middle Ageswith loudspeakers and zombies.” On the other hand, the way that the religious Hammerite Order and the pagan Trickster god play into the conflicts between modernization and tradition make this a great setting for fans of hard fantasy.

screensaver-style art showing an environment and a character from Morrowind

1Arcanum: Of Steamworks And Magick Obscura

Arcanumis the onlysteampunk fantasygame where the conflict between magic and technology is both a central mechanic of the video game and an internal rule of the setting. Magic disrupts the physical laws that normally govern the world: physics, chemistry, mathematics, and so on. In the world ofArcanum, using magic next to a precise and powerful machine would result, in the best scenario, in the machine’s destruction.

This natural conflict between magic and the laws of physics leads to some interesting reactions by the population of Arcanum. Not only are different factions preoccupied with the player’s affiliation with magic or technology, but the use of items like guns might be restricted for those who are known to favor magic. Even taking the train might become an issue for some characters, who will have their wands and staff confiscated for the duration of the trip.

Concept art depicting a scene from the Gothic remake, showing the protagonist next to an NPC

A screen from Thief Gold, showing the street at night and the currently hold item, a blackjack

A screenshot from Arcanum showing the map of the overworld